AI Insights · Timothy · July 2022
Top 5 3D Anime Games in Italy: Q2 2022 Performance
Discover the performance of the top 5 3D anime games in Italy during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D anime games on a unified platform in Italy showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into these trends.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced a notable fluctuation in weekly revenue, peaking at approximately $203K at the end of March, followed by a significant dip and a smaller peak around the end of May at $108K. Downloads started strong with nearly 20K in late March, but saw a gradual decline, bottoming out at 6.1K in late May before rising again to around 12K by the end of June. The game maintained a relatively stable active user base, fluctuating around 110K to 130K throughout the quarter.
Ni no Kuni: Cross Worlds by Netmarble Corporation showed a promising start in weekly downloads, reaching 68K in its launch week (late May). However, this number quickly tapered off to around 3K by the end of June. Revenue followed a similar trend, starting at $18K and declining to about $11K by the end of the quarter. Active users also saw a decrease from 57K to roughly 13K over the same period.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a remarkable surge in revenue, peaking at around $196K in late May. Downloads mirrored this trend, increasing from 6K in late March to nearly 14K by the end of May. Active users showed a substantial rise, starting at 118K in late March and reaching over 250K by mid-June.
Yu-Gi-Oh! Master Duel by KONAMI had a more modest performance, with revenue peaking at around $15K in early May and gradually declining to about $2.7K by the end of June. Downloads saw a significant drop from 14K in late March to around 2.4K by the end of June. Active users showed a downward trend, decreasing from 40K in late March to approximately 21K by the end of the quarter.
Captain Tsubasa: Dream Team from KLab Inc. displayed steady growth in revenue, peaking at about $44K at the end of June. Downloads saw a significant spike to approximately 11K in early June before stabilizing around 4K. Active users also increased, rising from around 3K in late March to over 10K in early June before tapering off slightly.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of the 3D anime game market in Italy during Q2 2022.